Avatar Reality

Results: 246



#Item
61Internet culture / Video game culture / Virtual reality / Onix / E-book / Limited liability partnership / Film / Markup languages / Avatar

20 MarchLittlejohn and Ehaus partner to provide publishers with a complete business and information management solution In a move that is likely to be of interest to many smaller to medium sized publishers, Littl

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Source URL: www.avatar-software.com

Language: English - Date: 2014-12-10 04:41:31
62Virtual reality / Avatar / Films / Customer relationship management / Accounting software / Subscription business model / Management information system / Business / Technology / Business software

LITTLEJOHN FRAZER C H A R T E R E D A C C O U N TA N T S 1 Park Place . Canary Wharf . London E14 4HJ TelFaxDXIsle of Dogs www.littlejohnfrazer.com

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Source URL: www.avatar-software.com

Language: English - Date: 2014-12-10 04:41:29
63Internet culture / Distance education / Knowledge / Virtual communities / Virtual world / E-learning / Action learning / Avatar / Second Life / Virtual reality / Education / Learning

Microsoft Word - final4print.docx

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Source URL: eprints.usq.edu.au

Language: English - Date: 2013-07-02 21:13:15
64Internet culture / Technology / Telepresence / Computing / Avatar / Information / Gesture / Videoconferencing / Interaction / Communication / Videotelephony / Virtual reality

PHYSICALITY  MATTERS   David  Sirkin  &  Wendy  Ju       1.  ABSTRACT  

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Source URL: wendyju.com

Language: English - Date: 2010-03-29 16:59:01
65Gaming / Visual arts / Video game / Immersion / Game studies / Avatar / Virtual world / PlayStation Home / Game mechanics / Virtual reality / Digital media / Video game culture

The Philosophy of Computer Games Conference, BergenFrom Game Spaces to Playable Worlds Olli Tapio Leino Abstract

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Source URL: gamephilosophy2013.b.uib.no

Language: English - Date: 2013-09-29 12:34:05
66Virtual Human Interaction Lab / Human–computer interaction / Virtual world / Social presence theory / Telepresence / Presence / Avatar / There / Virtual reality / Reality / Computing

Effects of Facial and Voice Similarity on Presence in a Public Speaking Virtual Environment Laura Aymerich-Franch, Cody Karutz and Jeremy N. Bailenson, Virtual Human Interaction Lab, Stanford University {laura.aymerich@g

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-11-30 19:54:34
67User interface techniques / Avatar / Video game culture / User interface / Human–computer interaction / Hypervideo / Telepresence / New media / Film / Virtual reality / Internet culture

INTERACTION APPROACH FOR DIGITAL VIDEO BASED STORYTELLING Norbert Braun Department of Digital Storytelling Computer Graphics Center (ZGDV e.V.), Rundeturmstrasse[removed]Darmstadt

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Source URL: wscg.zcu.cz

Language: English - Date: 2000-12-20 05:59:30
68Virtual reality / Feeling / Affect / Frame language / Control theory / Emotion / Avatar / Cognitive science / Science / Mind / Knowledge

disembodied_performance_handout

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Source URL: web.media.mit.edu

Language: English - Date: 2009-10-18 14:02:22
69User interface techniques / Nature / Augmented reality / Gamification / Ambient intelligence / Locative media / Avatar / Human–computer interaction / Virtual reality / Reality / Mixed reality

Tuesday 8:[removed]:00 Registration 9:[removed]:00

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Source URL: ace2014.info

Language: English - Date: 2014-11-09 04:10:10
70Internet culture / Reality / Gender / Virtual world / Embodied agent / Psychology / Avatar / Simulation / Sex differences in humans / Virtual reality / Behavior / Science

Media Psychology, 10:1–22, 2007 Copyright © Lawrence Erlbaum Associates, Inc. ISSN: [removed]print[removed]785X online DOI: [removed][removed] Virtual Humans and Persuasion:

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-22 17:39:45
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